After Steam Early Access and few times of update. We find special bullet is not as fun as we expected. On the other hand, we also realize our budget cannot afford scenario material of story. Current material already consume our last budget, but the quality still under excepted. So instead of presenting roughly made story, we decide to reorder game flow for change the game style.
We want to adjust difficulty and game flow. We tend to make Umbraseal more friendly for beginner. So we divide difficulty to four level. The enemy in easier difficulty will shoot less bullets or be spawned in smaller group. In addition, we may replace level selection by more linear game flow to decrease play time in each stage.
Although many features are changed after Early Access announcement, we still want to finish this project and bring playable feature as more as possible.
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