Enemy behavior and bullet pattern

This month focus on adjusting enemy behavior and bullet pattern for gameplay.

For enemy behavior, we need they perform flexible movement and attack. So an enemy will chase player to the death, yet keep distance with other characters. Once in right position, enemy will start to surround player like a satellite. Also, enemy will attack constantly. Combine those movement could create a flow. Float like a butterfly, sting like a bee.

For bullet pattern, we adjust fire speed and cooldown time per shot. Moreover, we make bullet to predict player’s position so that it can intercept player. :3

We have more confident to find artist for coworking, because most gameplay element is done. We shall make material and art task list for next phase.


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