game-dev

A little more action, please

To solve the “game is too easy" issue from players’ feedback, we make all character can do more action.

In Shoot ’em up, player can focus on dodging without distraction because bullets usually come from single direction. However, bullets come from any angle in Umbraseal. In that case, player become helpless when facing bullets unless we reduce bullet number (like we did). So that is why players consider this game is to easy. New solution is to provide a “Dash" ability to let player survive from surrounding attack, yet keep bullet numerous.

dodged-that-bullet-5b00ce.jpg

On the other side, enemies only had simple behavior like approaching player then attack. It help player to predict their movement, but make enemy least interested. To deal with this issue, we make enemy behavior more action game like. Now, they need to avoid each other to catch player and have poise value, pre-attack animation, stun, etc. These behaviors allow enemy interact with player’s action.

ezgif.com-video-to-gif.gif
action without animation, need artist help 😛

In this month, we were trying to enhance core gameplay and control. Meanwhile, we finally find screenwriter and composer guy. ヽ(∀゚ )人(゚∀゚)人( ゚∀)人(∀゚ )人(゚∀゚)人( ゚∀)ノ. It sounds a bit odd, but our game development still do not have artist yet. Need to work it out. _(┐「ε:)_

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